If you look at the Lux thread, and at some of the video tutorials/demos on the Groboto site, they give plenty of demonstrations of the meshed results produced by. At first glance, GroBoto looks like it might be just another 3-D with the instructions and sample tutorial projects from the GroMobile site.
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This is going on the hit list. Of course I’m happy to answer any questions, and very interested in seeing any hybrid works you guys produce. The geometry is really good but quite heavy when meshed for export. In V3, they’ve introduced some pretty impressive new tools for general modeling, and as C4D folks are always looking for inexpensive modeling solutions, I thought it was worth mentioning it here. Can you give some general info about the modeling tools?
Why should they have all the fun?
Sign In Sign Up. If I were targeting game engines, I suppose I’d be a lot more sensitive about mesh density, and tutprial feel differently.
Groboto’s evolved quite a bit in V3, and thus far I’ve been very happy with the improvements and changes made. I’m more than willing to pay it in order to have access to Groboto’s tools. It looks interesting so I’ll check it out. I had never heard of this app before either, but it looks intriguing enough that I downloaded the trial version. Posted September 4, Lately, I’m more concerned about edge flows for animation, and so far I’ve been pretty satisfied with Groboto’s mesh results.
Archived This topic is now archived and is closed to further replies. There is a demo, and I’d be interested to hear your take on it.
This topic is now closed to further replies. I saw an older thread, but it was about an older version and didn’t groboti much. I view the heaviness of Groboto’s tuforial as a similar “tool tax”: From the sounds of it, they’re also on the right track w.
Darrell can you share any more new developments with how to use these maps in C4D? I’ve personally found Groboto to be a rather impressive tool, esp. I find the overall modeling workflow similar to “kit bashing”, if you’re familiar with the term.
Hehe, just like Beetlejuice, say Groboto enough times and Darrel shows up Share this post Link to post Share on other sites. I believe they’re still working on improving the adaptive meshing to reduce overhead with exported models. What are impressions of V3?
How grobto is the geometry creation with booleans?
When I get some time, I’ll give it a whirl. Thanks for the links. It all looks very good — some truly intriquing possibilties discovered by leveraging GroBoto’s mesh structure with Phong Breaks, Selection Options, and Deformation Restrictions in C4D. There’s been a really interesting thread over at the Luxology forums about Grobotooan interesting 3D package.
Groboto – The Lounge – C4D Cafe
Looks very interesting and encouraging to see the developer pop up show an enthusiasm for getting stuck in. On the surface, similar to the CSG approach of building up objects using parametric primitives, then combining them using booleans, to get the basic shapes wanted.
Posted November 5, Here’s his main sketchbook thread: I won’t be selling my Bonzai3D license just yet, but I find modeling in Groboto surprisingly productive, albeit a bit “different” UI environment. Looks great, thanks for the heads up.
He posts there as groBoto – it’s well worth a look at his posts and those by people using Groboto as a starting form generator for ZB. Posted August 13, Anyone else a Groboto user here? I believe their underlying engine is a hybrid with both poly and CSG aspects. No registered users viewing this page. They’re clearly focusing significant effort on the quality of geometry produced for export, and it shows.
Agreed, the results can be a bit heavy, but I don’t see them as significantly worse than handing around frozen sub-d surfaces. Will have a play around today The Luxology thread about Groboto is hereand one of the package’s developers is even active in it providing tips and tricks, and how to migrate between Groboto and Modo.
Thanks for the link John, I did not hear about it until now. Keep in mind, the exported results from CSG packages can be heavy as well. It offers some interesting modeling tools for procedural geometry generation, and elaborate boolean capabilities.
I find the results quite acceptable. Groboto By jwiedeAugust 13, in The Lounge.