Beguiler Spell List. Level 0: Dancing Lights, Daze, Detect Magic, Ghost Sound, Message, Open/Close, Read Magic Level 1: Charm Person, Color Spray. hey playground! I’m trying to help a new player out by printing her full spell list out for quick reference. I was wondering If anyone knew if there. Spells: A beguiler casts arcane spells, which are drawn from the beguiler spell list on page When you gain access to a new level of spells, you automatically .

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The cast time is only a standard action though, so if someone gives you the slip you can catch them without too much hassle.

xpell The duration is also a little too short for what you bgeuiler want to do with it Expeditious Retreat — If you need to run, this will make sure you get away.

Spell tactics by Level. The HD limit makes it irrelevant after that. IB Physics Stuff – Wikified. Illusion of battle flanks creatures and denies attacks of opportunity.

Not really that useful in combat, but the Beguiler is as much about avoid combat as anything.

Stat boosts and other generic items are not listed. This spell will help. At this point, you probably should have already gone into a prestige class instead of progressing. Makes monster believe it is your ally.

In undead heavy campaigns this is golden. With spelll duration you can cast it well beforehand. Dancing Lights — Beguiler’s version of Light.

Circumstantially useful, so be sure to remember you have the option. With light armor and d6 HD you are not well suited to the front line. Base Stats Hit Die: Every out-of-combat interaction is made incredibly easy with this spell. Ethereal Jaunt — If you need to hop through a wall or a hallway, this is a pretty quick way to do it.


Beguiler Spells – Therafim

Unfortunately, your list is rather mediocre, but you have class features to add to your list. The problem is that you need to be in melee range and stay in melee range to use this. Besides that, this governs bonus spells, skill points, knowledges, and most prominently the save DCs of your spells. At 6th level, you gain the ability to feint in combat as a move action instead of a standard action.

You also have the option of adding to your existing spell list through your advanced learning class feature see below as you increase in level. If your DM is uncomfortable with the idea, offer a compromise: Changes appearance of one person per two levels. The action is only worth the effort in a battle against a single target, but by level 4 the odds that target has 6 or fewer hit dice are pretty bad.

However, it has just as many targets immune to it as the rest of them, plus it has a range of touch which you never ever want to mess with as a beguiler. Force subject to lose actions. The actual range of targets is of course somewhat restricted, both because the spell is mind-affecting and because the target gets both a save and spell resistance.

Obscuring Mist — Probably the level 1 spell most likely to be useful past level 3.

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Normally, armor of any type interferes with an arcane spellcaster’s gestures, which can cause your spells to fail if those spells have a somatic component. Base Class Begkiler Classes Description. Feeblemind — This spell would be nice, but the things that it utterly destroys are all going to have the best chance of saving against it, although the spell makes up for this somewhat by giving arcane casters a penalty on the save.

Unfortunately, most spellcasters will be at or above you level, which makes your chances of success less than stellar. When it matters it matters a ton. Greater Dispel Magic — The same as regular dispel magic, but with an actual chance of success at this level.

Find out what you can do.

November 11, However, against a creature with a stack of buffs, you will probably clear at least one of beguiker.

Twisting colors confuse, stun, or render unconscious.

Index of Spells by Class – Beguiler

As silent image, plus some sound. On top of that, spells that would get through regular lies are unlikely to work on Glibness, and create a false sense of security. Your DM may allow you to hire a wizard to craft a custom “Lesser Ring of Evasion” that activates beguiiler the first half-Reflex save per day, maximum 30 charges. Exactly how much you can do with successful bluff checks is up to DM discretion, but you can get pretty creative.