CFOP stands for Cross, F2L, OLL, PLL (Cross, First 2 Layers, Orientation of Last Layer, Permutation of Last Back to 3×3 Videos 0% COMPLETE 9 LESSONS. Collection of F2L (First Two Layers) CFOP method algorithms. Digital cheat sheet tutorial on how to solve 3x3x3 Rubik’s cube. Solution for 3×3 magic cube and. We have to learn two algorithms which are symmetric to each other. We call them Left and Right algorithms.
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When done at full speed, F2L can be completed in less than 10 seconds! Much like the Sexy Move highlighted in red before, the sequence R’ F R F’ is a trigger called the Sledgehammer, and you’ll spot it lurking about in 3×33 places and algorithms.
What’s even better is that these few algorithms are used in the full CFOP method anyway, so we’re not wasting any time! It’s beautiful, and no horrid cube rotations.
Speedcubing Guide | SolveTheCube
This means that 3c3 the cross on the bottom is difficult, as they have come to rely on algorithms for situations that are suddenly upside-down. This doesn’t disturb any of the other F2L spaces, but you can see that the red-green pieces are looking rather unsolved and unhappy. I know, I know, I said that F2L should be solved intuitivelyand that you shouldn’t rely on a big table of algorithms.
After solving the cross, f2 corner-edge pair is paired up form pairand then inserted into the correct slot pair insertion. If you only have one, then which algorithm you use 33x on the direction that the other edges need to be cycled. You now know the basic ideas of F2L.
The corner piece is paired with the c2l piece, and the pair is inserted into the right place. You want to eliminate wasted time searching for pieces. F2L Information Proposer s: Maybe you’re even getting pretty good, and can consistently do it in under 2 minutes. This step is called CPLLas it aims to permute the corners – that is, move them to their correct positions like this:.
This completes the cube, which you probably know looks like this:. But the second algorithm is considerably quicker to perform, as you don’t have to adjust your hand position at f2o.
– CFOP – First 2 Layers (F2L)
The important part of F2L is being able to solve each of the pairs without affecting any of the other previously solved pairs. So the first algorithm orients v2l the last layer pieces makes them all face the right way, i.
FL Corners Step 3: I sincerely hope that you have enjoyed this introduction to speedcubing, a hobby that I and many others enjoy very much.
Categories 3x3x3 other substeps. Start using the algorithms page to learn each of the PLL algorithms. You have two options here. There are many ways to solve the ‘F2L’ on a cube. U2 R U2 R’. However, the second algorithm is much faster to perform, as it is essentially the same few moves performed three times. World Cube Association Regulation A3a1 states that a competitor has up to 15 seconds of inspection f2 before attempting a solve, and you would want to be spending this time mentally formulating a complete solution to the cross which you could then execute very quickly at the start of your solve.
F2L Algorithms Page
In the following example, you can see that the ‘headlights’ are on the Front face, as the top layer corners are both blue. Very slow indeed, about f2k per quarter turn of a face. Retrieved from ” https: But what is life without a bit of a challenge every now and then.
The second algorithm looks the picture of perfection – short and repetitive. Remember when I v2l ‘wasting time is bad’? I have found that the next step F2L is a huge help for people to understand how to move cubies to where they want them, a skill that they can later use when returning to the cross.
In this step, a first-layer corner henceforth referred to as “the corner” and the middle-layer edge above it “the edge” are inserted at the same time into their designated locations “the slot”.
This database is part of the speedsolving. You simply repeat these steps for each of the four corners, and solve each F2L pair in turn.
Because it was taken already, that’s why. Your natural instinct may be to use your right hand, which produces the first algorithm. First Two Layers Variants: If you need f22l swap opposite edges, you can use this algorithm:. PLL gets the same treatment, as we’ll be permuting the corners first and then the edges.
One – the pairing of the corner and edge aka “F2L pair” – and two – the insertion of the F2L pair. If you are thinking “how the dickens is anyone supposed to do this in 4. You will have to rely on them in practically every solve until you learn every other OLL and PLL algorithm, f22l will take you some time and effort.
This will be awkward the first few times you attempt it, but it is certainly worth practising. This advice applies to all of steps in this guide, but it is most important during F2L and step 1, the cross.
Instead, the pieces that do get affected are ones you don’t care about, as they were occupying the space that you want to put the red-blue pair into. It simply solves each piece relative to each otherand then places them in one go. This step aims to permute the edge pieces, which by now you have probably worked out is also called EPLL.
If they need to move clockwise, then use this algorithm:. About Me My Records. Instead, it is much better to perform the algorithms slightly more slowly in one continuous stream.